Reprint from “HEROM – volume 4.2, 2015” - ISBN 978 94 6165 174 7 - © Leuven University Press, 2015
HEROM
Journal on Hellenistic
and Roman Material Culture
Volume 4 – Issue 2 – 2015
Edited by
Jeroen Poblome
Daniele Malitana
John Lund
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Lay-out: Jurgen Leemans
Cover: Friedemann
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Contents
Communal Dining in the eastern suburbium
of Ancient sagalassos. the evidence of Animal Remains
and Material Culture
173
Bea De Cupere
Jeroen Poblome
Sheila Hamilton-Dyer
Sven Van Haelst
A Tessera Lusoria from Gabii and the Afterlife of Roman Gaming 199
Laura M. Banducci
Archeologia della Produzione Ceramica nella sicilia ellenistica
e Romana. Primi Dati dal Quartiere Artigianale di siracusa
223
Daniele Malitana
Giuseppe Cacciaguerra
Instructions to authors
277
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A TESSERA LUSORIA FRoM GABII
AnD tHe AFteRLIFe oF RoMAn
GAMInG
Laura M. Banducci
CARLETON UNIVERSITY
Introduction
hrough the lens of object biography and life-history studies, this paper
examines an inscribed bone token discovered at the site of Gabii. In 2010,
excavators uncovered the token in a grave in a small necropolis (Fig. 1). he
token is a rectangle with a small circular end measuring 5.5 cm long, 1 cm wide
and 0.2 cm thick. On one side of the token the word “GVLO” is inscribed in
Latin characters. On the other side, the number “IIII” is inscribed. he rectangular section of the token has lines incised at either end, creating a border
detail. he circular “handle” of the token has incised concentric rings. he
Fig. 1. GVLO token from Gabii (drawing by A. Crawford).
HEROM. Journal on Hellenistic and Roman Material Culture, 4.2, 2015, 199-221
© Laura M. Banducci and Leuven University Press.
http://dx.doi.org/10.11116/HEROM.4.2.2
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200
Laura M. Banducci
neck between the rectangular and the circular sections of the token is pierced
through. Its recovery from a tomb is unsurprising given what we know
about the deposition of objects of chance and gaming in graves throughout
the Roman world; yet, considering this token as an object with a long and
enchained life-history can suggest a great deal about the burial practices at
the site and the movement of objects through time and space.
the find context
Gabii is located 18 kilometres south-east of Rome and was a large Latin town
inhabited from at least the 10th century BC. he town was situated along the
southern edge of a crater lake. A program of geophysical testing, core sampling, and excavation has revealed that the town was placed on an orthogonal
street layout as early as the 5th century BC.1 Excavations under the auspices
of the University of Michigan are currently taking place across three blocks
of the town over an area of about 1 hectare. he Gabii GVLO token was
recovered from a tomb in a zone of the excavation where a small necropolis
was irst revealed in 2009.
he burials, 26 in total at current count, include infants and adults, many of
whom are buried in tombs a cappuccina. In its most standard form, a tomb a
cappuccina has a rectangular shat in which a body is laid without a sarcophagus. he body may then have been covered by soil and terracotta roof tiles
placed such that they lean against each other to form a gabled roof.2 hese
are sometimes capped with curved pan tiles at the apex of the “roof.” he tiles
are then covered with soil to seal the grave cut. his is a very common burial
form in central Italy in the Roman period and is oten associated with poorer
individuals due to its typical lack of rich grave goods or other markers of
status.3 he GVLO token at Gabii was found in the soil ill, stratigraphic unit
1124, between the skeleton and the roof tiles (Fig. 2).
he skeleton recovered from this grave is an adult female, about 40 to 50
years of age. She was about 160 cm in height, typical for her period and sex,
and her skeleton had evidence of some tooth decay and a long-healed broken
1.
2.
3.
Becker et al. 2009; Mogetta and Becker 2014.
he amount of soil between the body and the tile covering has varied in tombs a
cappuccina at Gabii. In some cases the grave seems to have been deliberately illed, in
others, the soil seems to have iltered in between the tiles over time.
Musco et al. 2008; Rebillard 2009.
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A TESSERA LUSORIA FROM GABII AND THE AFTERLIFE OF ROMAN GAMING
201
forearm.4 he sequence of the necropolis at Gabii is still being reined; however, it is clear that it had two phases of use, one in probably about the late
1st century AD and the other about a century later. he tomb containing the
GVLO token is part of the earlier phase.
1123 (roof tiles)
1124 (soil ill)
1125 (skeleton)
1154 (soil ill)
1155 (grave cut)
1016 (post-abandonment soil)
Fig. 2. Harris Matrix of grave in Gabii necropolis.
the GVLo token and its relatives
he word gulo, gulonis appears rarely in Latin literature, but means gourmand
or epicure, and is related to the more common adjective gulosus, -a, -um,
meaning “fond of choice food.”5 he only other token with GVLO inscribed
on it is in the Museo Archeologico Nazionale dell’Umbria in Perugia (Fig. 3.
a-b). hat token was purchased in 1880 in Rome by Mariano Guardabassi and
in 1881 it was donated to the museum in Guardabassi’s will. He believed it to
be from Chiusi.6 he Perugia GVLO token is shorter than the Gabii example,
being only 4.3 cm long, 0.8 cm wide, and 0.4 cm thick. It has the same decorations of incised concentric rings on its circular handle and borderlines on
its rectangular ends. Like the token from Gabii, it has a hole drilled through
its narrow neck. he hole is 0.2 cm wide and is slightly rough-hewn. he text
4.
5.
6.
Killgrove 2011.
OLD 1983 gulo and gulosus p. 778. Gulo gulo is also the scientiic name of the wolverine,
appropriate to the sponsoring university of the Gabii Project, the University of Michigan.
his information likely came from his antiquities dealer, G. Lovatti.
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GVLO and the number IIII on the Perugia token has very similar serif to that
of the Gabii token; however, the incisions are slightly narrower on the Gabii
text, suggesting slightly more care was taken in its inscription.
Fig. 3a. Word on token of unknown provenience, now in Museo Archeologico Nazionale
dell’Umbria, Perugia (photo: L. Banducci).
Fig. 3b. Number on token of unknown provenience, now in Museo Archeologico
Nazionale dell’Umbria, Perugia (photo: L. Banducci).
hese tokens should be identiied as tesserae lusoriae, or gaming tokens,
based on their morphology and inscriptions. Ivory and bone tokens of a
similar scale, though diferent function, have been discovered at Roman
period sites throughout the Mediterranean and have fascinated archaeologists and antiquarians for centuries. he details of their varying design and
inscriptions indicate that bone tesserae served many diferent functions. Yet,
a consistent understanding of their typology and their function has eluded
scholars. Tesserae of diferent functions are oten conlated in museum displays and small-inds reports.
A brief review of several bone and ivory tessera types is appropriate before
we move on to consider the GVLO token and its presence at 1st century AD
Gabii. he labels for the following tesserae are modern terms invented by
scholars creating typologies, but they can be useful as an organizing principle
and as guide to artefact function.7
Tesserae tribuum are very similar in form to the GVLO token. hey are
inscribed on two sides, one with a word and the other with a number. he
7.
I do not discuss ivory tesserae theatralis (Blanchet 1889; Graillot 1896) or contorniates,
because their circular form is very diferent and thus less easily confused with the tokens
herein. hey receive a very thorough treatment in Alföldi and Alföldi-Rosenbaum 1976.
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A TESSERA LUSORIA FROM GABII AND THE AFTERLIFE OF ROMAN GAMING
203
word is an abbreviated form of the name of a Roman tribe (e.g. OUF for
Oufentina) and the number corresponds to the order of the Roman tribes
suggested by other written sources.8 hese tesserae are most thoroughly discussed by Michael Crawford who suggests that they were labels for the vessels
used to contain the tribe’s votes.9 here are only seven known examples of
such objects; all are in museum collections and have no known provenience.10
Tesserae gladiatoris are four-sided prisms of ivory or bone and are thus
quite diferent in form from the two-sided GVLO token. Tesserae gladiatoris are inscribed lengthwise on all four faces with relatively formulaic
inscriptions, such that forgeries have been suspected in several cases.11 It
has been speculated that they were bestowed as an honour on gladiators.
he four faces of the token are inscribed with: a name in the nominative
case which refers to the gladiator; a name in the genitive case probably
referring to the patron; the Roman date, perhaps when the token was given;
the year in the form of consuls’ names.12 hese tokens tend not to have a
pierced hole, though a few examples do.13
Like the GVLO token, there are at least 112 similar bone tesserae lusoriae,
which have been recovered mostly in Italy.14 hese are made of bone and are
rectangular in shape with a circular “handle” at one end. hey have one word
inscribed on one side and a number (sometimes with an additional letter “A”
and sometimes with a similar character like a lambda) on the other. When
the token is word-side up and then lipped along the long edge, the number is
always oriented so that it is also the right-way around. Most known examples
also have a hole drilled, with varying degrees of care, on the circular end of
the token.15 hus, if we imagine the tokens suspended on a string, they would
hang lat with their inscribed sides visible.
8.
9.
10.
11.
12.
13.
14.
15.
Namely, an inscription elucidated by Lily Ross Taylor, passages in Festus, Cicero’s de Lege
Agraria (2.29) and an unpublished manuscript in the Bodleian Library (Crawford 2002,
p. 1126).
Crawford 2002, p. 1130.
Crawford 2002, p. 1135.
here were at least ive suspected forgeries in the British Museum as of 1878 (Trustees
1878, p. 39).
First suggested by Ritschl (1864), upheld by several others (Hübner 1867, pp. 751-752;
Henzen 1871, 151; Trustees 1878, pp. 35-39).
A single example from the Guardabassi collection in Perugia has what seems to be an
original ancient hole at its circular end.
In 1896, Christian Huelsen wrote the irst comprehensive epigraphic study of 84 of those
known at the time, one of which should actually be counted as a tessera tribuum. Since
his study, an additional 21 have been excavated at sites throughout Italy and 7 in Delos.
Two examples at the British Museum which are from the Bay of Naples are not pierced
(Crawford 2002, p. 1126 and ig. 1).
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Laura M. Banducci
Only a few other ind contexts of tokens have been documented, all of which
date to the second century BC, and several of which are tombs.16 During
the construction of a new cemetery in 1887, excavators outside Perugia
unearthed a series of Hellenistic tombs.17 One tomb with a single square
chamber and a probably male skeleton on a wooden bier yielded 16 bone
tokens of the GVLO style, along with 816 glass paste globular tokens, thirty
ovoid stones, 2 bronze axe heads, and a few fragments of a bronze vessel and
decorative lamé.18 Fiteen of the tokens were legible while the surface of the
last was completely destroyed (Fig. 4. a-b). hey are all of identical scale and
decorative features, but difer from other tokens of this type including the
Gabii GVLO token and the unprovenienced Perugia GVLO token, discussed
above. he tokens from the tomb in Perugia are all about 5 cm long, 0.8 cm
wide and 0.6 cm thick. he circular “handle” has concentric circles incised
with a hemispheric dot in the centre, though the circular end is only preserved in 3 examples. hese are pierced at the neck. he rectangular section
of the tokens have double border lines incised, 0.1 cm apart.
We can compare the design of the Perugia set to a set of 17 tesserae lusoriae
found in a cistern in Vaste, in Puglia, southern Italy (Fig. 5). his was a 3.5
m deep stone-walled cistern illed with ceramic fragments. he tesserae were
recovered from the upper phase of the ill, upon the abandonment of the
cistern in the second half of the second century BC.19 he Vaste tokens are all
about 5.5 cm long and 1 cm wide. Again, they have a word inscribed on one
side and a number on the other. heir circular “handle” has a concentric ring
incised design, but they have no other incised decoration.
he consistent size and decorative details of the Vaste token group and the
Perugia token group indicates that these objects were produced in sets. hey
were then purchased as a set, and used as a set. Yet the similarity of their general form (their shape and scale) suggests that the producer(s) of these sets
knew that they were making a particular style of object.
16.
17.
18.
19.
Bendinelli 1921, p. 229; Campagna 1995, p. 263; Casagrande 2012, p. 248.
Brizio and Gamurrini 1887; Bellucci 1911.
Brizio and Gamurrini 1887; Casagrande 2012.
Campagna 1995, pp. 262-263.
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A TESSERA LUSORIA FROM GABII AND THE AFTERLIFE OF ROMAN GAMING
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Fig. 4a. Words on tokens from tomb outside of Perugia, Museo Archeologico Nazionale
dell’Umbria, Perugia (photo: L. Banducci).
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Laura M. Banducci
Fig. 4b. Numbers on tokens from tomb outside of Perugia, Museo Archeologico
Nazionale dell’Umbria, Perugia (photo: L. Banducci).
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A TESSERA LUSORIA FROM GABII AND THE AFTERLIFE OF ROMAN GAMING
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Fig. 5. Tokens from Vaste (ater Campagna 1995, Fig. 21).
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Laura M. Banducci
he use of such tokens for gaming was irst posited by G.F. Gamurrini in a
commentary he wrote to accompany the excavation report of the 16 Perugia
tokens. Gamurrini noted several linguistic distinctions. Firstly, the words
inscribed on the tokens are all descriptions, frequently adjectives, of a person. Positive sounding words (e.g. felix, fortunatus, rex) inscribed on one side
are associated with higher numbers inscribed on the other side, and likewise
more negative words (e.g. drunkard, glutton) are paired with lower numbers.
he favourable words are also typically in the nominative case, while the critical words are oten in the vocative. hus, criticisms are directed at someone,
perhaps calling him or her to do something and evoking a taunting tone.
Here, the inscribed object itself interacts with and elicits a response from its
user in the course of the game play.20
Among the 112 examples of these tesserae there is signiicant repetition in the
words used and their associated numbers, but there are also many inconsistencies and diferences. To take just one example, the number four, associated in the Gabii and unprovenienced Perugia token with the word “GVLO,”
also appears on other tokens with the words “EBRIOSE” (ebriosus, addicted
to drink), and “VAPIO” (perhaps related to the noun vappa, a worthless
person).21 hough diferent, we can note that ebriose and vapio have a similar style of criticism to gulo. he lack of consistency of the words matched
with numbers may suggest that these objects were made in several diferent
workshops; it may also suggest an attempt on the part of the cratsman or
purchaser to add a personal touch.
Gamurrini suggested that the Perugia tokens may have been used to play a
game similar to duodecim scripta, the game named by Cicero and Quintilian
whose rules remain elusive.22 It seems to have been played with 15 pieces,
similar to the Perugia tesserae; however, the fact that the highest number
written on the tesserae is 70 lacks explanation.23 Gamurrini suggested alternatively that the tokens were placed in a container and drawn out as part of
an unknown game.24
20. Robb 2004; Marshall 2008.
21. Huelsen 1896, p. 233. See Campagna 1995, p. 284; Casagrande 2012, pp. 250-251 for
complete lists of the frequency of each word, its probable meaning, and the number of
times each word matches with a particular number. Regarding VAPIO, the suggestion
was heodore Mommsen’s (CIL 10.8069(3)). It seems reasonable to associate it with Latin
words for lat, vapid, groundless.
22. Cicero de Oratore 1.217; Quintilian Institutio Oratoria 11.2.38.
23. On duodecim scripta, see Austin 1934, pp. 32-34 and Schädler 1995.
24. Brizio and Gamurrini 1887, p. 398.
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A TESSERA LUSORIA FROM GABII AND THE AFTERLIFE OF ROMAN GAMING
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In 1889, Christian Huelsen completed a study of several styles of bone token
including the Perugia examples and many similar unprovenienced examples.
Huelsen determined that a likely candidate for the game was ludus latrunculorum, the soldiers’ game.25 his was a board game that is most thoroughly
explained in Laus Pisonis, a poem in praise of Piso, by an unknown author
of the 1st century CE. he aim of the game was to remove the other player’s
pieces from the board, in a similar style to the Japanese game, Go.26 Since the
irst systematic discussion of the ludus latrunculorum’s rules by R.G. Austin,
several sets of rules have been conjectured and a Google Android app has
even been created for modern enthusiasts of ancient gaming.27
Although Huelsen’s association between the bone tesserae lusoriae and ludus
latrunculorum has been accepted by some scholars,28 it has several problems.
Most importantly, from the Laus Pisonis description, it seems that ludus
latrunculorum had undiferentiated black and white counters.29 Similarly, from
the Latin author Ovid we hear of coloured glass pieces.30 It is easy to imagine
two diferent colours of counters, rather than strictly black and white being
used for the same game; however a numbered series of 16 or 17 tokens with
words inscribed on them does not seem compatible with such an explanation.
Our inability to exactly match these tokens with any one game mentioned
in ancient literature does not refute their interpretation as gaming tokens.
In his early discussion of ancient board games R.G. Austin made the
important observation that the rules and nature of board games change
over time. his is suggested by many of the inconsistencies in the Greek
and Roman literary sources for board games and is also demonstrated by
the many changes that took place within the rules of other historical board
games, like chess.31 It is not impossible to imagine, then, the function and
meaning of the GVLO token, or other similar bone tokens, and how the
game or games associated with these tokens may have varied by region or
changed over time. It is possible to imagine their use for multiple games
as a set or in smaller groups, rather than being strictly associated with a
particular board or a single set of rules.32
25. Huelsen 1896, p. 236.
26. Austin 1934, pp. 25-30; Schädler 2007, p. 363.
27. See for example, Bell 1979. he Android app is called “Ludus Latrunculorum” and is by
Tecnocchio, by Marizio Barbato.
28. Purcell 1995, p. 9, n.24; Crawford 2002, pp. 1126-1128.
29. Schädler 2007, p. 367.
30. Ars Amatoria ii, 208; Tristia ii, 477.
31. Austin 1935, p. 77.
32. his was irst very reasonably proposed by Lorenzo Campagna (1995, p. 285).
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Massimo Casagrande proposed that the 16 tokens found in the aforementioned tomb at Perugia might be sortes, or lots, fateful decision-making
or fortune-telling objects. his interpretation was based on Casagrande’s
identiication of the deceased as a magician, based solely on the presence
of the various glass, fragmentary bronze, and bone objects in the tomb.33
His contextual interpretation of the tomb based on the whole assemblage
is admirable; however, its weakness is belied by the circularity of his logic.
Nevertheless, numbered sets of small tokens could have been used both as
lots and as gaming tokens. Flipping a coin, drawing straws, or indeed rolling
the die of a board game in order to decide which player will go irst are all
examples of small objects employed as fortune-tellers.34 he close association
between gaming tokens and divination has been noted in the study of knucklebones, or astragali, from the Greco-Roman world.35
Nicholas Purcell has previously emphasized the interconnection between
diferent throwing games of chance. Whatever the shape of the objects used,
he suggests, the underlying sensation is similar. he objects elicit a “cognitive
intricacy”: as we watch the object tossed, there is a combination of mathematical, spatial, and supernatural concerns. One ponders the probability
that the object will produce the wished-for response, its geometry as it rolls
or lips, and the otherworldly favour of the gods or fates.36
he GVLO token from Gabii its within a vast series of objects associated
with games, chance, and divination. he ind context of these objects and the
Gabii token in particular, now bears further examination.
33. Casagrande 2012.
34. From the Etruscan period in central Italy, small lead and copper alloy disks and short
batons have been labelled as sortes as part of archaic Etruscan cleromancy practices, some
of which may have been re-purposed as votive oferings (Bagnasco Gianni 2001; Maras
2009, pp. 37-40). he heterogeneity of the form of these so-called sortes is indicative
of the lexibility of the function of minor objects as well as relecting the diiculty in
scholars’ identiication of them. Worth noting, however, is that Etruscan sortes oten have
text inscribed as graito ater the object has been produced, and have been identiied as
singular objects which tell fortunes based on their side like lipping a coin, rather than
being numerous sets of purpose-made objects like these bone token groups.
35. Dandoy 2006; Carè 2010, p. 462; De Grossi Mazzorin and Minniti 2013.
36. Purcell 1995, p. 4.
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A TESSERA LUSORIA FROM GABII AND THE AFTERLIFE OF ROMAN GAMING
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Gaming tokens in the funerary context
Despite a large body of evidence, we still know little about the preparation
and ceremony surrounding Roman burial. he details in our possession are
piecemeal and do not necessarily apply to all times and places, and certainly
not to all classes of ancient society.37 Burial monuments, grave goods and the
treatment of the body are useful indicators of the concerns attending death
and burial, at least for the relatives of the deceased, if not for the deceased
herself. he simple practice of covering a body with a pitched roof of recycled
tiles without a sarcophagus suggests the relatively low-status of the a cappuccina tomb, used by “economically modest social classes.”38 Despite their
low-cost construction, the care taken to make tombs a cappuccina suggest
an attempt to provide not only a deinitive burial, but also at least a minimal
protection of the body from disturbance.39
Tombs a cappuccina of the Roman Imperial period rarely contain grave goods,
and when they do, this is typically undecorated pottery.40 At Gabii, none of the
tombs from the Imperial period necropolis excavated thus far have yielded
grave goods placed alongside the body of the deceased. he GVLO token,
recovered within the soil above the body, was deposited in two possible ways.
It was either deposited intentionally in the tomb while the body was being
covered during the burial, or it was discarded in another part of site and
appears accidently re-deposited in the soil of the tomb. he uniqueness of this
object at Gabii (there are no other examples) suggests the former situation is
quite plausible; moreover, comparison with other tesserae lusoriae and gaming objects lends further support to its intentional deposition.
In the Italo-Greek sphere, knucklebones, which probably served as both
gaming tokens and lots, are frequently found in tombs. In the Lucifero
necropolis at Locri Epizeiri excavators recovered 8800 knucklebones in 149
tombs, datable between the 6th and 2nd centuries BC. hese were most oten
associated with female burials, but only around half (53%) with adult burials.41 hese knucklebones were mostly found distributed around the body
37.
38.
39.
40.
Graham 2006a, p. 57; Hope 2007, pp. 85-86.
Killgrove 2010, p. 65.
Graham 2006a, p. 64, 2006b, pp. 91-92.
In the 1st to 2nd century AD necropolis at Casal Bertone, only 22% of cappuccina tombs
had grave goods, while at Castellaccio Europarco, only a few ceramics were recovered
(Killgrove 2010, pp. 78, 85). At the 1st to 3rd century AD necropolis at Vagnari, most of the
a cappuccina tombs contain a lamp or a handful of ceramic or copper alloy vessels at the
feet of the deceased. Prowse and Small 2009; Prowse 2012, p. 239.
41. Carè 2010, pp. 460-461.
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within the tomb, and found above the roof tiles covering the tomb, probably
thrown in as the body was buried.42 he enormous quantity and ubiquity of
these objects at Locri Epizeiri is unusual (dubbed “astragalomania”),43 but
the presence of knucklebones in tombs is not unique to this site. hey are
also found in tombs in smaller numbers from the 4th to the 2nd centuries
BC at Populonia and Varranone.44 hus, there is early precedent in Italy for
including small objects of chance in and around bodies in casual ways.
When we turn to the corpus of tesserae lusoriae itself, two of the three other
contexts in which they have been found were second century BC tombs in
Italy. One is the already-discussed tomb outside Perugia containing 16 of
these tesserae. he other, at Ferento, near Rome, is a large chamber tomb
from the Hellenistic period containing stone sarcophagi stacked in two levels. From within the chamber tomb at Ferento, two tesserae lusoriae were
recovered from inside the sarcophagus of a young man.45 hese were both
bone rectangles with circular handles, pierced at the neck. On these two
examples, the words FATVE and VAPIO are inscribed on one side, and the
numbers XX A and IV A appear on the other side in serif text (Fig. 6). In
Latin, fatuus is an adjective meaning foolish or silly, and here it appears in the
vocative case, though it is associated with a relatively high number.46
Fig. 6. Tokens from Ferento (ater Zei 1921, Fig. 4-5).
Gaming paraphernalia has also been recovered from tombs elsewhere in
the Roman Empire in later periods. Well-known examples come from the
so-called Warrior’s tomb and Doctor’s tomb in the Stanway necropolis at
Colchester. Dating to the middle of the 1st century AD, both of these elite
42. Carè 2010, p. 460.
43. Term by Roland Hampe (1951, p. 16). he recovery of knucklebones is limited to funerary
contexts at the site (Carè 2010, n. 9).
44. De Grossi Mazzorin and Minniti 2013, p. 373.
45. Zei 1921, p. 222.
46. fatuus, -a, um OLD 1983 p. 680.
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male pit burials had very deliberately arranged grave goods. In addition to
ceramic and metal vessels, both burials had wooden game boards and glass
game pieces. In the Warrior’s tomb, named because of weapons recovered
among the grave goods, the game board was made of maple wood and had
brass ittings including hinges to fold the board in half. It had been placed
in the corner of the grave together with a pile of eleven white and dark blue
glass pieces of a standard rounded type.47
Fig. 7. Tomb of the Doctor, with gameboard and gaming pieces, Colchester, England
(Crummy et al. 2007, Fig. 4.3, used with permission).
he Doctor’s tomb, named because of metal medical instruments found
inside, contained a large wooden box. he box housed a maple game board
with leather decoration and brass ixtures and hinges. It was laid out with
26 glass pieces, 13 white and 13 blue arranged on the board (Fig. 7).48 he
cremated remains of the deceased had been poured on top of the board.
Although the wood of the board is poorly preserved, based on its overall size
and the placement of the glass pieces, it appears to have been divided into
either an 8 x 12 or 9 x 13 grid.49 Some of the tokens arranged on the board
47. Crummy et al. 2007, p. 186.
48. Crummy et al. 2007, p. 217.
49. Crummy 2007, pp. 352-356.
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may have been set to relect a game in the midst of play, though their placement may also be attributable to post-depositional decay or disturbance.50
he game being played is mostly likely ludus latrunculorum.51
Playing games with or without a game board seems to have been a public
behaviour. his is suggested by the myriad makeshit game boards carved
into pavements and the seats of entertainment venues throughout the Roman
world.52 In the Forum Romanum, a recent survey identiied 77 game boards
carved into stone surfaces.53 A few Latin texts reveal that some people may
have owned their own game boards, made of wood or ivory, but these were
likely limited to more wealthy individuals.54 he only Roman game board
ever found in a house is at Ephesus where it was inscribed into a marble tabletop. his dates from before the middle of the 3rd century AD when the roof
of the house collapsed.55
In order to use the many public game boards in ancient cities, people presumably brought their own game pieces – glass-paste, stone, or bone, improvised from pebbles or bought as ready-made items. It also seems reasonable
that one would need diferent quantities of counters to play diferent types of
games.56 Bone tesserae lusoriae, kept together with a string threaded through
their hole, it well within this context. he variations in their numbering and
decoration, but the similarity in their type and their presence as sets mean
that they could have been purchased, used, and carried as part of an individual’s personal gaming paraphernalia.
When a modern audience considers “he Roman Games” the focus is on
public events in the form of gladiatorial or athletic competition. hese public
spectacles are recognized as important venues for the engagement of the public with various political classes and with the divine through chance and lifeor-death spectacles.57 Yet gaming on a smaller scale, through street games of
chance or strategy, also had similar elements of public social interaction and
of risk. he value associated with Roman gaming among some Romans was
50. Crummy 2007, p. 356.
51. Crummy et al. 2007, p. 172. Ulrich Schädler (2007, p. 360) lists ive other tombs with game
boards found in them in Britain and Germany.
52. Well-known examples include the seats at the stadium of Aphrodisias, the pavements of
the Markets of Trajan at Rome, and on Hadrian’s Wall (on Hadrian’s wall and Richborough
see Austin 1934, pp. 26-7).
53. Triilò 2012
54. Petronius, Satyricon 33 and Martial XII.1.8, xiv.17.
55. Schädler 2007, p. 360; Schädler forthcoming. his is a duodecim scripta or alea board.
56. Schädler 2007, p. 368.
57. Dodge 1999; Purcell 2013.
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complex: was it part of otium, an innocent activity of leisure, or was it a vice,
as one frittered away one’s livelihood?58 How an onlooker would have judged
this seems to have depended in part on the status of the person playing the
game (whether wealthy and educated or illiterate and poor). Whatever their
status, however, players of street games may have experienced similar sensations. Roger Caillois, a theorist on the nature of play, emphasized the pleasure for the player despite, and in some cases because of, the risks involved
in gaming.59 he risks involved in gaming make this tessera appropriate in a
funerary setting, where it was ultimately deposited.60 he age of the object at
deposition, however, complicates our interpretation of its meaning.
Layered meanings of the GVLo token
he limited number of bone tokens with known provenience, at Perugia,
Vaste, and Ferento, demonstrate that tesserae of this particular style were
being produced in the second century BC. he slight diferences in their decorative and textual details suggest that they were made in several locations or
workshops. We do not know how widespread their production was, or how
long it continued; however, their consistent overall form, small quantity (113
extant in total) and appearance in second century BC contexts may mean
their production was quite limited. Since all the tokens of known provenience date to this same period, it is very possible that the GVLO token recovered at Gabii was also made in the second century BC. hus, it was at least
200 years old when it was deposited in its 1st century AD tomb. Although we
have compared the Gabii token in its funerary context to other gaming paraphernalia in tombs, it is not clear that a 200 year old token, separated from
its set of matching tokens, would have still had an association with gaming
for the person who deposited it.
We should consider the biography of this token in the context of theories of
fragmentation, and enchainment or layered meaning. Objects accumulate
history throughout their lifetime of production, use, and re-use.61 Portable
objects changed owners and locations, circulating via trade and exchange.62
Particularly in the case of a small, inscribed object for gaming, we might
58. Purcell 1995, pp. 13-27.
59. Caillois (1961) would have identiied these tesserae as part of games of competition (agon)
and chance (alea).
60. On risk, gaming, and the funerary context, see Banducci 2014.
61. Appadurai 1986, pp. 19-41; Joy 2009.
62. Peers 1999.
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imagine it having a personal connection with the individual who wore or
carried it and then used it repeatedly. A tessera lusoria may have had a colourful career: wielded in the public square for multiple types of games in
situations of friendly challenge or ierce competition.
At some point in its life, the Gabii GVLO token was separated from what
must have been its set of associated tokens. Would it have retained an association with its original assemblage – its meaning and function enchained with
it as an individual object? John Chapman used examples from the Neolithic
and Chacolithic Balkans to argue that objects which have been separated
from the whole of which they were once part (whether a whole vessel or a
whole assemblage) maintain some connection with their original whole and
carry forward that meaning as a fragment.63 Whether the fragmentation of
the assemblage was accidental or deliberate, Chapman notes that the deposition of the fragment in many cases was intentional and may be socially or
culturally signiicant – perhaps as a representation of the whole.64
Beyond its fragmentation from its assemblage, the GVLO token was also
removed from its temporal context, and also perhaps its class context. We
can imagine that over 200 years the tessera may have changed owners: once
belonging to a freeman merchant family in Rome, then given to a slave upon
manumission, then buried with the former slave’s granddaughter as a special
inscribed object in an otherwise modest tomb. Given what we have deduced
about the tessera’s original function and its age, it potentially had several
owners and several contexts of use. A network of potential meanings and
associations would have accumulated.65
Likewise, we have to acknowledge that the tessera’s owner in the 1st century
AD may have been wholly unaware of its original association with gaming, let
alone with 16 or 17 other similar objects. he GVLO token is a tessera lusoria
in form, but its physical similarity to bone tokens of other functions, alluded
to at the beginning of this paper, may relect a melding or blending of its
own understood function by someone who held it in the 1st century AD. he
GVLO token had become an heirloom – a sense of its antiquity remained; its
original function was perhaps not known.66 It is possible that its inal owner
understood it to be something like a tribal designator, or a gladiatorial token,
a simple lot, or something else entirely. Recent work on the complexity of
63.
64.
65.
66.
Chapman 1996, 2000.
Chapman 1996, p. 210.
On layering and accumulation of meaning, see Knappett 2006, p. 240.
Lillios 1999.
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A TESSERA LUSORIA FROM GABII AND THE AFTERLIFE OF ROMAN GAMING
217
artefact biographies has emphasized that artefacts carry forward associations,
functions, and meanings from when they were previously used, but they
are also “always tied into ongoing transformations” of their meaning.67 he
GVLO token may have taken on a new role in the lives of its inal owners
and have been deposited with that meaning in mind. hat being said, we are
let to wonder how literate whoever deposited this token in the tomb was. Its
inscription, which seems to label or call someone a “glutton”, seems a questionable farewell git for the 40-something year old woman with whom it was
buried; yet, the object’s status as an heirloom or simply as a valued personal
possession may have outweighed any odd association with its inscription.
Conclusions
Inscribed bone tesserae have held a special place in museum and antiquarian collections both because of a scholarly fascination with text and artefact
combined, and because of a sense that such portable objects had a personal
connection with an ancient individual.
hough the preceding paper began as an efort to identify the GVLO token
as some kind of gaming token from a burial context, it has opened a broader
appraisal of the potential uses and understandings of small objects with long
lives. While this interpretation may seem rather grand for a single piece of
disconnected tessera in a grave ill, it reveals the importance of small inds as
indicative of larger societal processes. his discussion has also demonstrated
the variation and richness aforded by an interpretation of object type and
function that includes not just the identiication of the object as it was produced, but also allows for the shit in meanings and intention as the object
moves through time and space.
his object also suggests that burial practices in 1st century AD Gabii were
part of a broader tradition throughout the Roman world involving the deposition of small chance-related objects in individual tombs. Further excavation of the Gabii necropolis and completion of the study, which is currently
underway, of the skeletal remains from the necropolis will provide a broader
context for this one artefact and its tomb.
67. Brittain and Harris 2010, p. 589.
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Acknowledgements
hank you to Mafalda Cipollone at the Museo Archeologico Nazionale
dell’Umbria, for providing access to the museum records of the Perugia
tokens and for her generous insight into the 19th century excavations at
Perugia. hank you also to Dr. Kristina Killgrove, bioarchaeologist for the
Gabii Project, for providing the unpublished results of her study of the skeletal remains on site. Finally, thank you to my colleagues at the Gabii Project,
especially Dr. Abigail Crawford and Dr. Rachel Opitz, for their encouragement and feedback.
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